Above these lines, an example of Coma White, based on a story and script made by Hide, with my own notations in red (made along the author). Then, the initial sketch and the final page.
Eldurheim #5, my own story and script, this time the development was pretty clear from the very beginning, so it all translated just as it was written.
Eldurheim #6, currently in development. Minor changes and annotations in the script to reflect some aspects of the story and pace better in the sketch.
Comparison between the initial concept, the sketch and the final image. The sketch itself is detailed enough so I don’t need to look at the reference picture too much. The better the sketch is, the better the final art will look. And it will save time too, making the whole process more efficient.